The Evolution of Online Gaming
Online gaming is not a new phenomenon even though the present avatar came into being with computers being speeded up and the exponential boom of the Internet. In fact, the roots can be traced back more than six decades to the first video and computer games such as Nimrod in 1951 and OXO in 1952 where players sat in front of a single computer.
The 1960s saw the advent of new technology and all that changed. Computers enabled time sharing that allowed many users to play simultaneously. During the same period, computer games evolved and took on new dimensions. Computer terminals allowed users to operate systems from a different room from where the computer was kept. Soon the process graduated from modem links to dial-up leased lines and gamers got the benefit of “host based” games where remote systems linked to a central computer permitted single or multiple player games. Thus, games as table tennis, shooting games and “Space War” becoming hugely popular.
The 1970s was a period of development of gaming consoles, gaming cartridges and networked gaming. MazeWar was one of the first games based on this technology. However, after a brief lull, online gaming really took off in the 1990s. The rise of 3D and multimedia, MUDs (multi-user dungeons) and easy access to the Internet saw the rise of the widely accepted games Mario Bros, Tetris and other online flash and non-flash based games. All it needed to play these games free was a simple registration process.
The 21st century took online gaming to another level. DVD-CD-ROM, Sony’s play station and Microsoft’s X-box all has networking functions that allows players from different corners of the world play in real time. Broadband services and lightning fast Internet connectivity has helped online gaming become the craze that it is today.